I tried to get this done in time for the GBJam12, but I didn't manage to get a lot of stuff in (and working). This is really just a proof of concept. There is no win condition,  and you cant die (unless you find out how). 

You walk around deep in a cave, collecting gems to keep your light on. Its based mostly in Nyctophobia, fear of the dark, and claustrophobia, fear of small spaces, as well as the more specific fear of being trapped underground.  

I have several other mechanics I couldn't implement yet, but I'm hoping to.

I've never made a game before, and this is my first playable one after 8 months of learning Unity, Honestly, pretty proud of it even if there isn't much here yet.    

Comments

Log in with itch.io to leave a comment.

(+1)

The wyrm is so cute :')